When was nemesis built




















Cooldown - s. This can only occur once every 45 seconds. Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. This effect can stack up to 3 times. This consumable deals True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle. If the target has over Health, the bonus damage scales up. Abilities that function like basic attacks do not benefit from this.

Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Stacks are permanent and stack up to 5 times. If you have over Physical Power, your ability bonus damage scales up. Using this item places a ward that lasts 60 seconds.

Vision Shard can be upgraded to a new relic once you reach Level Using this item makes you invulnerable to damage and healing for 1. In Nemesis's own subcategory, Lif particularly presents some hard competition; he has access to follow-up attacks without relying on Quick Riposte , self-sufficient Special acceleration, and reliable stat augmentation from his unique skills. Even as far as Arena is concerned, there is a bit of hard competition with Itsuki or Young Marth as both achieve the same BST bin as Nemesis while sporting extremely useful weapon effectiveness against dragons and armors.

In the myriads of Sword units in Fire Emblem Heroes, Nemesis has been in a rather awkward spot, in no thanks to his gimmicky PRF or undesirable archetype in the age of speedy swords. Show them your might, O' King of Liberation! If it ain't broken, don't replace it. Otherwise, for sustain, Sol is an acceptable alternative. For Arena purposes, Aether works well towards scoring. The A skill is situational to what you want Nemesis to do.

For general purposes and to counter against ranged threats, Distant Counter. Against waves of melee enemies, reinforce his already high defensive stats with Fort.

If you're running Fort. Although the cost of a Fallen Morgan F is high at this time of writing , it empowers Nemesis with new intimidating power. Truly powerful. This build is made to make Nemesis a ticking bonfire nuke while also having some functionality being a frontline tank. I don"t know how viable this build is, but it sure is fun seeing your Nemesis delete people in one shot.

Here is some math Some good boons would be Atk or Res making him deal more damage or being a better overall tank. Boost Community Discord All Games. Sign In Register. Nemesis Submit Feedback or Error. Default Attack Special Injured. Red Sword.

Analysis by accidentalgreed. Obtainable as a 3 - 4 Grand Hero Battle. Max Avg Total Stats at Lvl HP ATK SPD DEF RES Level 40 Stat Variations Weapon. IV Sets Key stats worth increasing through nature if possible. Complementary stats that matter, but not to the point of picking them over key stats for nature increase. Relatively worthless stat that can safely be decreased through nature.

Would you like to let the author know their guide helped you and leave them a message? Placement of last 3 items can be rotated depending on the matchup and how the game is going. If they have healing, go for Shadowsteel Shuriken instead of Bloodforge.

His ultimate and his kit overall make him very hard to fight as Nemesis. He will outbox you, especially considering his usual build is a one-shot crit build : If you go crit build, maybe you can beat him? You need to log in before commenting. Collapse All Comments. Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions.

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