Where is the uniform in metal gear




















I believe you also get 9 face paints from selecting "I like MGS3! They are basically each the flag of a country. I'm not perfect, but if anyone sees a mistake or I'm missing something, a quick fix would be greatly appreciated.

Green and Brown facepaints also give you infinite oxygen and infinite grip. AciDicTwiSteR posted Also with Volgins camo, enemy russian soldier will not shoot you if you look at them. User Info: greyfox Do you mind if I post this on the PS3 board? This part is true. More topics from this board Moving bodies? Tech Support 2 Answers How do you cancel a shot? Build 2 Answers Reload Help?? General 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. I just tried every single radio frequency and finally that Schneider guy told me it was in the basement.

I just started bombing walls in the basement and eventually found it. Jeez, how the hell was I even supposed to know what frequency Schneider was on when no one in the game ever gave me his frequency? And it would have been nearly impossible to find it without him since there was no crack or anything that indicated the wall could be bombed.

User Info: Snake. Schneider's frequency was originally in the game manual. You can find walls that can be bombed by punching them and they'll make a different sound. Are you not More topics from this board Moving bodies? Tech Support 2 Answers How do you cancel a shot? Build 2 Answers Reload Help?? General 1 Answer. Wearing this armor will reduce the amount of damage you take from bullets in half. You must have this item activated for it to be effective.

Bomb-blast suit : The next item is absolutely essential in order to explore the roof and make further progress. The suit that enables you to pass through the wind barrier on the roof is actually contained behind the door in the center of the basement visible in B4. However, you must find enough weaknesses in the wall to make your way there. Start by punching the interior walls in C3 just above the entrance to C2 and blast a hole in the wall with a plastic explosive.

Head east to C4 , and then north to B4. Keep an eye out for a dog that will attack, and remember to switch back to your handgun so that you don't accidentally drop a plastic explosive instead.

Continue north to A4 , and examine the wall to your left. You should find a weak point and blast it open. Then step into the new corridor and head back south to B4.

This time, you must loop around through C4 , C3 , B3 where you will likely be attacked by two dogs chasing you through the maze , and A3. When you turn the corner in A3 , examine the wall below you and you should find a weak point.

Blast it to find a very small opening, and step inside. Continue around to A4 , and down to B4 watch out for another dog. Activate card 3 and approach the door. Inside, you will find the bomb-blast suit. Once you collect the suit, you must back track all the way through the maze until you reach the outside perimeter again, taking time to stop and deal with any dog threats that you encounter.

Then follow the outside perimeter to the elevator in A4 , and take it up to the second floor. At this time, you should be returning to this building from building 2 in an effort to locate Dr.

Pettrovich's kidnapped daughter Elen. Please note that this is an expanded view of the same map presented up above. H3 : If you have not taken the opportunity to examine the southern door in this room yet, do so now. You will find that it opens with card 4, and inside is the body armor , which protects you from bullets by reducing the amount of damage they inflict.

When you're ready, head west to room H2. H2 : This is where you fought Shoot Gunner. Stock up on ammo in the lower left room if you like, and continue west to room H1. H1 : This is where you escaped after finding and rescuing Gray Fox. The north door was previously inaccessible to you, but you can open it now with card 6. Open the door and continue to G1. G1 : A pair of dogs will be resting here.

Take them out if they attack you, then activate card 6 and approach the door to the north. Once inside, you won't see anything, but you will actually hear someone crying for help. While your first instinct may be to punch the walls in search of a weak point, be very careful in this room.

As you approach the right wall, you are likely to trigger a pitfall. If you do, run away and let it expand. Then return to the wall, and carefully punch various sections of it until you find the weak point. Then plant a plastic explosive on the wall. Pass through the hole you created and on the other side, you'll find Elen. Rescue her and she will thank you for saving her. At this time, you must return to Dr. Pettrovich on the second floor of building 2.

You may attempt to return through the outdoors, but if you collected the flashlight before you left building 2, there's a time saving, but dangerous short-cut that you can take. Exit the cells and return to G1. From here, visit room F1 to the north if you have the flashlight. F1 : Four more dogs guard this room. Deal with them if you have to, and run up to the door on the north wall. It opens with card 1. Step through and enter E1. E1 : As soon as you enter this room, it will be pitch black.



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